Engine
SyncEngine
A wrapper around an object type's synchronization process.
Given a list of SyncableContent, a SyncEngine synchronizes one pair of objects at a time (via SyncEngine.synchronize_pair()). The results of all pairs are then merged together and deduplicated.
Each object type corresponds to a subclass of SyncEngine that overrides synchronize_pair() to define how pairs are synchronized in synchronize(), which contains wrapper logic for the entire process.
There are three distinct layers within SyncEngine.synchronize()'s wrapper logic:
- The aforementioned sync process that results in a data frame of synced identifiers.
- Collect remaining unsynced rows and run the sync process on those. Append any newly synced rows to the result dataframe from Layer 1.
- Append any remaining unsynced rows to the bottom of the result data frame.
This result dataframe is then deduplicated: by default, the result dataframe is grouped by the specific columns defined in SyncEngine and the first non-null result is selected for each data provider's identifier field.
This class should be subclassed for each new object type: see PlayerSyncEngine for an example.
Source code in src/glass_onion/engine.py
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__init__(object_type, content, join_columns, verbose=False)
Create a new SyncEngine object.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
object_type
|
str
|
the object type this SyncEngine is working with. |
required |
content
|
list[SyncableContent]
|
a list of SyncableContent objects that correspond to |
required |
join_columns
|
list[str]
|
a list of columns used to aggregate and deduplicate identifiers. In some subclasses, these columns are used to do an initial, naive synchronization pass before moving on to more complex checks. |
required |
verbose
|
bool
|
a flag to verbose logging. This will be |
False
|
Source code in src/glass_onion/engine.py
synchronize()
Synchronizes the full list of SyncableContent objects from SyncEngine.content using SyncEngine.synchronize_pair().
There are three distinct layers here:
- The sync process that results in a data frame of synced identifiers, defined in each
SyncEnginesubclass'ssynchronize_pair()implementation. - Collect remaining unsynced rows and run the sync process on those. Append any newly synced rows to the result dataframe from Layer 1.
- Append any remaining unsynced rows to the bottom of the result data frame.
This result dataframe is then deduplicated: by default, the result dataframe is grouped by SyncEngine.join_columns and the first non-null result is selected for each data provider's identifier field.
The result dataframe is then wrapped in a SyncableContent object using the provider from the first SyncableContent object in SyncEngine.content.
Returns:
| Type | Description |
|---|---|
SyncableContent
|
|
SyncableContent
|
|
SyncableContent
|
|
Source code in src/glass_onion/engine.py
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synchronize_all_combinations(content=None)
Internal wrapper around synchronize_pair() that generates all possible combinations of the elements in content to run synchronize_pair on.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
content
|
list[SyncableContent]
|
a list of SyncableContent objects that correspond to |
None
|
Returns:
| Type | Description |
|---|---|
SyncableContent
|
A SyncableContent object with the combined results of all executions of |
Source code in src/glass_onion/engine.py
synchronize_pair(input1, input2)
Synchronize two SyncableContent objects.
This method should be overridden for each new object type: see PlayerSyncEngine for an example.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
input1
|
SyncableContent
|
a SyncableContent object from |
required |
input2
|
SyncableContent
|
a SyncableContent object from |
required |
Returns:
| Type | Description |
|---|---|
SyncableContent
|
If |
SyncableContent
|
If |
SyncableContent
|
If both dataframes are non-empty, returns a new PlayerSyncableContent object with synchronized identifiers from |
Raises:
| Type | Description |
|---|---|
NotImplementedError
|
if this method is not overridden. |
Source code in src/glass_onion/engine.py
synchronize_with_cosine_similarity(input1, input2, fields, threshold=0.75)
Synchronizes two SyncableContent objects using cosine similarity and the columns provided by the two-tuple fields.
Index 0 of fields is the column to use for similarity in input1, while index 1 is the column to use in input2.
See apply_cosine_similarity for more details on implementation.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
input1
|
SyncableContent
|
a SyncableContent object. |
required |
input2
|
SyncableContent
|
a SyncableContent object. |
required |
fields
|
Tuple[str, str]
|
a two-tuple containing the column names to use for player name similarity. |
required |
threshold
|
float
|
the minimum similarity threshold that a match must be in order to be considered valid. Options: any float value from 0.0 to 1.0. Options outside this range will be clamped to the min or max value. |
0.75
|
Returns:
| Type | Description |
|---|---|
DataFrame
|
pandas.DataFrame: contains unique synchronized identifier pairs from |
Source code in src/glass_onion/engine.py
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synchronize_with_fuzzy_match(input1, input2, fields, threshold=0.9)
Synchronizes two SyncableContent objects using fuzzy matching similarity using the columns provided by the two-tuple fields.
Index 0 of fields is the column to use for similarity in input1, while index 1 is the column to use in input2.
NOTE: this approach uses a dictionary/map, so a string from input1 can only be mapped to one string in input2.
If there are duplicate instances of a string in input1 under a different ID, the 2nd...Nth instances of that string will not get matched.
See thefuzz.process() for more details.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
input1
|
SyncableContent
|
a SyncableContent object. |
required |
input2
|
SyncableContent
|
a SyncableContent object. |
required |
fields
|
Tuple[str, str]
|
a two-tuple containing the column names to use for player name similarity. |
required |
threshold
|
float
|
the minimum similarity threshold that a match must be in order to be considered valid. Options: any float value from 0.0 to 1.0. Options outside this range will be clamped to the min or max value. |
0.9
|
Returns:
| Type | Description |
|---|---|
DataFrame
|
a pandas.DataFrame object that contains synchronized identifier pairs from |
Source code in src/glass_onion/engine.py
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synchronize_with_naive_match(input1, input2, fields)
Synchronizes two SyncableContent objects using the naive similarity using the columns provided by the two-tuple fields.
Index 0 of fields is the column to use for similarity in input1, while index 1 is the column to use in input2.
NOTE: this is a naive approach that uses a dictionary/map, so a string from input1 can only be mapped to one string in input2.
If there are duplicate instances of a string in input1 under a different ID, the 2nd...Nth instances of that string will not get matched.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
input1
|
SyncableContent
|
a SyncableContent object. |
required |
input2
|
SyncableContent
|
a SyncableContent object. |
required |
fields
|
Tuple[str, str]
|
a two-tuple containing the column names to use for player name similarity. |
required |
Returns:
| Type | Description |
|---|---|
DataFrame
|
pandas.DataFrame: contains synchronized identifier pairs from |
Source code in src/glass_onion/engine.py
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verbose_log(msg)
Helper method to enable verbose logging via print(). These logs are sent to stdout (the default output location of print()). Logs are also prefixed with a timestamp for easy sorting.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
msg
|
Any
|
any string-serializable object |
required |
Source code in src/glass_onion/engine.py
SyncableContent
The underlying unit of the synchronization logic. This class is just a wrapper for the dataframe being synchronized, providing some context on the object type (object_type) being synchronized and the provider from which the data is sourced.
This class should be subclassed for each new object type: see PlayerSyncableContent for an example.
Source code in src/glass_onion/engine.py
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append(right)
Combine two SyncableContent objects into one by appending all rows from right to the end of left.
Notes:
- This operation is in-place and does NOT produce a new SyncableContent object. This method simply returns the adjusted
leftobject. - If
rightis a SyncableContent object, the rows from itsdatadataframe are appended to the end ofleft'sdatadataframe. Ifrightis apandas.DataFrameobject, its own rows are appended to the end ofleft'sdatadataframe. - This operation is not permitted on SyncableContent objects that do not use the same
object_type. - If
rightis None, this method is a no-op.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
right
|
glass_onion.SyncableContent OR `pandas.DataFrame`
|
a SyncableContent object or a pandas.DataFrame object. |
required |
Returns:
| Type | Description |
|---|---|
SyncableContent
|
|
Source code in src/glass_onion/engine.py
merge(right)
Combine two SyncableContent objects into one by conducting a left-join on the underlying dataframes.
Notes:
- This operation is not in-place and produces a new SyncableContent object.
- This operation is not permitted on SyncableContent objects that do not use the same
object_type. - This operation only moves fields from
rightthat are identifiers of the sameobject_typeasself. Example: ifselfhasobject_typeplayer, the only fields merged from right will be those that contain_player_id. - This operation's left-join is done using the
id_fieldofright, which MUST exist inselffor the operation to work.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
right
|
SyncableContent
|
a SyncableContent object. |
required |
Returns:
| Type | Description |
|---|---|
SyncableContent
|
a new object that contains the shared |
Source code in src/glass_onion/engine.py
validate_data_schema()
Checks if this object's data meets the schema requirements for this object type.
This class should be subclassed for each new object type: see PlayerDataSchema for an example.